
In Part 1 of our series on how to create audio plugins using SuperColliderAU we assembled a ‘big picture’ view of the various pieces that go into this excellent Mac-only tool. In Part 2 we get down to the business of building SuperCollider and SuperColliderAU from source. We’ll start by looking over the Xcode project files that come with the source code and describing the changes we need to make to them in order to coax a successful build on OS X. Then we’ll take a step-by-step walk through the process.
